![3ds max 2011 trail 3ds max 2011 trail](https://i-loadzone.com/wp-content/uploads/2019/05/sc3.jpg)
The following tutorial will take you through the entire process of consistently producing captivating marketing images.Ĭreating prestigious marketing images often starts with the initial brief from the client describing their ideas, concepts, textures/finishes, design drafts, vision, photo reference, etc. pre-production), the final product will be more likely to be exposed to criticism and constant reviews by the client.įurthermore, it may subsequently result in “stretched” budgets and unfulfilled expectations by both: the client and the Artist/Studio. When failing to sign off this crucial stage (i.e. The pre-production phase is designed to help the Studio/Artist and the client to establish the art direction prior to entering the production stage. Marketing image gurus have in fact concluded that, it’s far more difficult to produce compelling images without a clear art direction (i.e. Projects can range from a simple design exercise for a PDF/PowerPoint presentation to high end marketing images for magazines, newspaper, billboards, TV, etc.ĭesign exercises or renders for PDF/PowerPoint documents, do not require the same level of expertise and precision as marketing images. It’s common practice to establish from the start: the type of project involved the target audience and the media platform/s in which the final product is to be showcased on. *Robust Post-Production techniques to polish your renders. *There is detailed process of preparing and importing external files followed by modelling from 2D drawings. *The Project 3ds files are for VRay and mental ray.
#3ds max 2011 trail manual
*This Manual is lavishly illustrated with step-by-step tutorials and it is filled with useful tips & tricks throughout as well as theories and analyses of each technique implemented.
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This new and unique Manual is aimed at intermediate and advanced users who may or may not be familiar with rendering engines and wish to consistently/repeatedly produce high end marketing renders while implementing 3 simple steps: Pre-Production, Production and Post-Production. The above mentioned workflow allowed me to produce the final renders within the allocated time and budget, while using different platforms and rendering engines to achieve one result.įor the next few weeks, I will continue posting only key sections of a Manualentitled: 3D Realism: Practical & easy Workflows. It was vital for me to signoff this crucial stage of the project to prevent changing the course of the art direction at later stage, and to ensure that we both had a clear idea of the final result. This mood board led to another brainstorming session between me and the client, which culminated into a final mood board that we both liked (i.e. I then took all the information on board did some heavy R & D based on their original brief and presented them with a mood board depicting my vision of the art direction. In this brief, they came up with their drawings and sketchy ideas.
#3ds max 2011 trail professional
These types of marketing images are quite popular within the professional visualisation industry.Īs such, I took the usual path of following meticulously three main steps:ġ-Pre-production: This vital preliminary step consisted in taking the brief from the client. The main brief was to create an image that could sell the space to potential clients. If it's any consolation, there are two 3ds max scene projects: VRay and mental ray.įinally, I have new book coming out, just for VRay:ģD Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max However, the screen grab settings for production chapters are in mental ray. The Pre-production and Post-production chapters do not require any rendering engine. It's worth noting that, the 98 page manual only has the interior 3ds Max scene seen on the cover and was published by, CreateSpace Independent Publishing Platform (an publishing company).
#3ds max 2011 trail series
You can find the entire detailed Manual series by clicking here on Amazon. However, the techniques described here can easily be implemented across a variety of 3d applications and rendering engines. The final 3ds files were produced in two versions: for mental ray and VRay. The above image is part of a project I have finished for a client recently.